Castle-Toad: Captain Toad Gets Thwomped.Castle-B: Prince Bully Blockade is Back.6-Mystery House: Mystery House Throwdown.4-Mystery House: Mystery House Mad Dash.
SUPER MARIO 3D WORLD STAR LOCATIONS FULL
We also have a full video walkthrough of our 3D world stars guide. Of course, our 3D world stars walkthrough lists each and ever Green Star in the entire game, complete with images.Įach link below is dedicated to different levels where you’ll find an image and quick explainer on where to find all three Green Stars along with the stamp. They’re listed in the order that you should encounter them so you’ll know what section of the level to look in if you’re missing any. Once collected, one of the Green Star icons in the top left corner of the screen will fill in. These are, sadly, the only two warp zones available in Super Mario 3D World. However, even if you’ve played the game before, all the levels are more than worth replaying now that the game is back and better than ever on the Switch.Every level contains three Green Stars. You’re treated to one more scene of Mario sliding under an entire world until reaching world 5. If you do fall, as long as you don’t lose your cat suit, you can try again by just going back across the purple river and climbing back up. From here you just need to run and jump across the floating bits of land without falling off the purple waterfall, and on the other side is your final warp pipe. Grab the item in it and then leap on top and cat crawl your way up onto an upper platform otherwise out of view. You will go into a green pipe to an underground area with a checkpoint flag, and then emerge back above ground on a square platform with a transparent block glowing on the wall to the left. Load up into world 4-2, Piranha Creeper Creek, and work your way through the level. Just like the first warp zone, you will need to have a fresh cat suit handy in order to reach this next red pipe. There will be no indication anything is up there, the top of the screen is completely blacked out, except for a small ray of light shining where you should run up from.ĭive in and watch Mario soar underneath all the stage left in world 1 and pop out in world 2. Head just past the clear pipe exit sticking out of the wall and use your cat powers to scamper straight up the wall. Repeat the process one more time with a third invisible block and use them as a stairway to reach the upper platform. Hit it, get on top, and jump again on the right side to reveal a second invisible long block. Continue forward, through a clear pipe that takes you around a corner, and to a triple-wide question mark block. Run through this section until you hit the first checkpoint flag. You will either need to get one in stage 1-1 and make it all the way to the pipe in 1-2 without getting hit, or hold one in your inventory and pull it out once you reach the correct spot.Īs you go through 1-2 you will come into an underground section immediately after starting the stage. Getting into this pipe will skip the remaining stages in world one and send you directly into world two, but reaching it requires that you have the new cat suit equipped. The first secret warp zone is in the very second stage of the game in 1-2, Koopa Troopa Cave.
SUPER MARIO 3D WORLD STAR LOCATIONS HOW TO
Here are the locations of every warp zone there is in Super Mario 3D World and how to reach them. Unlike some Mario game warp zones, each one in this game only has one red pipe that will transport you to the next world, instead of a selection like there was in the original. These warp zones can help you speed through the early stages if you’re eager to get back to the more difficult levels. Now that Super Mario 3D World + Bowser’s Fury has hit the Nintendo Switch, it is the perfect excuse to revisit the original Wii U title or experience it for the first time if you missed it. In Super Mario 3D World, in particular, they are very well hidden and require a bit of skill on top of that. These secret exits are never in obvious locations, often requiring players to go places the game doesn’t even imply you should be able to reach. These special pipes allow Mario to skip levels, or entire worlds depending on the game. Secret exits, or warp zones, have been hidden away in Mario games ever since the original Super Mario Bros. on the NES.